Slime Encounter - Gameplay Prototype
This demo is a gameplay prototype focused on player movement feel and enemy behavior.
The giant slime tracks the player, evaluates distance, and performs attack behaviors based on proximity.
GitHub : https://github.com/CuteChair/SlimeEncounter
Technical Notes
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Custom player controller focused on responsiveness and movement feel
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Physics-driven movement with acceleration, deceleration, and frictionless rigidbody
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Advanced jump logic (variable jump height, coyote jump, pogo jump) handled through state separation
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Enemy behavior with player tracking and trajectory-based jumping attacks
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Telegraphing system for enemy attacks using charge-up timing and visual cues
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Collision and interaction groundwork using layer-based box casts for future combat systems
Preview




Planned improvements
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Full combat system
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Additional enemy attack patterns
Controls
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WASD – Move
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Space – Jump
Player Controller Features
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Acceleration & deceleration
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Gravity scaling while falling
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Variable jump height (input-based)
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Coyote jump
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Jump buffer
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Pogo jump
Enemy (Slime) Behavior
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Player tracking
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Jumping attack
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Charge-up phase with visual cue
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Projectile spawn on ground impact
| Updated | 23 days ago |
| Published | 26 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | TheMightyChair |
| Made with | Unity |

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