This demo is a gameplay prototype focused on player movement feel and enemy behavior.

The giant slime tracks the player, evaluates distance, and performs attack behaviors based on proximity.

GitHub : https://github.com/CuteChair/SlimeEncounter

                                                                                                                                                                                                

Technical Notes

  • Custom player controller focused on responsiveness and movement feel

  • Physics-driven movement with acceleration, deceleration, and frictionless rigidbody

  • Advanced jump logic (variable jump height, coyote jump, pogo jump) handled through state separation

  • Enemy behavior with player tracking and trajectory-based jumping attacks

  • Telegraphing system for enemy attacks using charge-up timing and visual cues

  • Collision and interaction groundwork using layer-based box casts for future combat systems

                                                                                                                                                                                                

Preview

Variable jump height

Coyote jump

Pogo jump

Slime attack pattern

                                                                                                                                                                                                

Planned improvements

  • Full combat system

  • Additional enemy attack patterns

                                                                                                                                                                                                

Controls

  • WASD – Move

  • Space – Jump

                                                                                                                                                                                                

Player Controller Features

  • Acceleration & deceleration

  • Gravity scaling while falling

  • Variable jump height (input-based)

  • Coyote jump

  • Jump buffer

  • Pogo jump

                                                                                                                                                                                                

Enemy (Slime) Behavior

  • Player tracking

  • Jumping attack

  • Charge-up phase with visual cue

  • Projectile spawn on ground impact



Updated 23 days ago
Published 26 days ago
StatusPrototype
PlatformsHTML5
AuthorTheMightyChair
Made withUnity

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